God of War (commonly referred to as God of War or
God of War is an upcoming third-person action-adventure video game in
development by Santa Monica Studio and to be published by Sony Interactive
Entertainment (SIE). It is scheduled to be released on April 20, 2018 for the
PlayStation 4 (PS4) console. It will be the eighth installment in the God of
War series, the eighth chronologically, and the sequel to 2010's God of War
III. Series protagonist Kratos returns as the main character, and he now has a
son named Atreus. Kratos acts as a mentor and protector to his son, and has to
master the rage that has driven him for many years.
Described as a "reimagining" for the
franchise, the story will take Kratos to the world of Norse mythology—all
previous games were based on Greek mythology. The gameplay has been completely
rebuilt, with one major change being that Kratos no longer uses his signature
double-chained blades, and instead uses a magical battle axe called the
Leviathan Axe. Another notable change is the camera. The game uses an
over-the-shoulder free camera as opposed to the fixed cinematic camera seen in
the previous entries. There will also be elements similar to role playing games
and Kratos' son Atreus can provide assistance during gameplay.
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Gameplay
The gameplay is vastly
different from the previous installments, as it was rebuilt from the ground up.
Although the previous installment, Ascension (2013), introduced multiplayer to
the series, this new installment is single-player-only. The new installment
features a third-person, over-the-shoulder free camera, a departure from the
previous installments, which featured a third-person, fixed cinematic camera
(with the exception of 2007's 2D side-scroller Betrayal). Enemies in the game
stem from Norse mythology, such as trolls, ogres, and draugrs.
A major change is that
Kratos no longer uses his signature double-chained blades, as he lost these at
the conclusion of God of War III (2010). Instead, he uses a magical battle axe,
called the Leviathan Axe, which can be infused with different elemental
abilities and thrown at enemies. For example, the axe can be engulfed in ice
and Kratos can hurl it at an enemy and magically summon it back to his hand
(similar to Thor's hammer Mjölnir). Kratos can also charge the axe and let out
a burst of energy that damages nearby enemies. In gameplay, the axe has light
and heavy attacks; heavy attacks allow Kratos to launch enemies into the air.
Larger enemies, such as an ogre, have precision targets and throwing the axe at
those targets will stun the enemy. The weapon can also be thrown at
environmental objects, such as a container, to trigger an explosion that will
damage nearby enemies. The Leviathan Axe can be upgraded by using runes, with
one slot being for light attacks and the other for heavy. This provides players
with a variety of options to cater to their own play style. Another new weapon
that Kratos utilizes is a shield. When not in use, it folds up and appears like
armor on Kratos' left forearm. When summoned, the shield can be used offensively
and defensively. Kratos also utilizes hand-to-hand combat, a feature originally
introduced in Ascension.
The game is open, but it
is not open-world. Due to it being open, players can encounter optional boss
battles, in addition to the regular story-based bosses. Quick time events are
not like they were in previous games. Instead, enemies display two meters above
their heads, one for health and the other for stun. Filling up the stun meter helps
in defeating more difficult enemies. When the stun meter is full, a grab-prompt
will appear. Depending on the enemy, Kratos may rip it in half, or he may grab
them and throw them into other enemies, among other possible outcomes. As the
ability to swim was cut from the game, players instead use a boat to traverse
over bodies of water when necessary.
Pre-release gameplay
screenshot of God of War, taken from the trailer shown at E3 2016: Kratos
(center) and his son Atreus (right) are battling a troll. Atreus can assist in
combat, such as firing lightning arrows on the player's command, based on the
orientation of the camera.
The game features
elements similar to role playing games (RPG), such as archery knowledge points,
as well as a Spartan Rage timed-ability during battle, similar to the
"Rage" ability of previous installments. Like the previous versions,
the Rage ability has a meter that gradually fill during combat. With this
ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to
greatly damage enemies. There are also crafting resources for the player to
find. These resources allow players to create new armor or upgrades to existing
armor. Throughout the game world, players can find chests with an item called
Hacksilver, which is a key component in creating new items. Experience points
(XP) are also required for upgrades and making new items.
Although the game is
played entirely as Kratos, there are times when the player may choose to
passively control Kratos' son, Atreus. One button is dedicated to Atreus and
its use depends on the context. For example, if the player needs assistance,
they can look at an enemy, press the button, and Atreus will use his bow to
shoot arrows at the enemy. The arrows have little affect on an enemy's health,
but they do increase their stun meter. Over the course of the game, Atreus
helps in combat, traversal, exploration, and puzzle-solving. When facing a
large amount of enemies, he freely acts as a distraction for the weaker ones as
Kratos fights the stronger ones. If too many enemies gang up on Atreus, he is
knocked out for the remainder of that combat. Just like Kratos, Atreus acquires
new skills, armor, and special abilities, such as lightning arrows.
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