Everything
you need to know about Valve's Artifact: "The whole point is to steer away
from pay-to-win"
We go hands on with Artifact and hear from Gabe
and Garfield about trading on Steam, randomness, and why it's not F2P.
- Each deck contains 40 cards and includes
5 heroes (which is the same as a Dota 2 team). There will be 280+ cards in
the base game. There are 44 heroes. You can include three copies of
each card in your deck.
- Your cards and heroes are selected from
four possible colours: Red, Green, Black, and Blue. As per Magic, each
colour has its own personality which themes what its cards do
accordingly.
- At the beginning of the game your first
three heroes will be deployed evenly into the three lanes (which are
essentially game boards), along with some randomly spawned melee creeps.
After each round, two more creeps will spawn in random lanes on each
players' side.
- Each lane contains a tower which has 40
health which you must protect. Lose two towers and the game is over. Once
a tower is destroyed, it's replaced by the Ancient, which has 80 health.
Destroy an Ancient and you also win the game.
- Heroes that are killed aren't gone for
good, they just have to sit out an entire round, after which you can
choose which lane to redeploy them in. (An exception here is a green hero
who has a 'rapid deployment' ability and can be sent back into the fray in
the next round.)
- Each lane also has its own Mana pool,
which begins at 3 and increases by 1 with each turn—though you can also
use Ramp cards to accelerate your Mana pool. Hey, it's a Richard Garfield
game.
- In order to play a card, you must have a
hero of the corresponding colour placed in the lane where you're spending
the mana. However, Mana spent in one lane can be used to
cast certain cards in other lanes.
Source: https://www.pcgamer.com/artifact-guide/
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