Bandai
Namco has shared a new trailer for Broly, one of the two DLC characters
announced thus far for Dragon Ball FighterZ. This marks our first look at the
legendary Super Saiyan in action following a very brief teaser video last
month, and he looks to be an exciting addition to the anime fighting game.
Just
as in the anime, Broly is one of the most physically imposing characters in
Dragon Ball FighterZ, towering over everyone else on the roster. Despite his
overwhelming size, however, Broly is also quite light on his feet, and his long
reach makes him a challenging foe to deal with. In the video above, you can see
him use his incredible power to dominate his rival, Goku.
Broly
is one of the eight DLC characters planned for Dragon Ball FighterZ. He was
first announced last month in an issue of V-Jump magazine alongside Bardock,
the father of Goku. Following their reveal, some brief details and screenshots
for each character emerged on the Japanese Dragon Ball FighterZ website. The
website confirmed that Broly can unleash his signature attack, "Eraser
Cannon," while Bardock can use a move called "Riot Javelin."
Bandai
Namco has yet to announce when Broly and Bardock will be available to download
or how much either character will cost, but players who've purchased the Dragon
Ball FighterZ Fighter Pass will receive them at no additional charge on
release. The Fighter Pass runs for $35 and also includes access to all six
other as-yet-unrevealed DLC characters when they launch.
Dragon
Ball FighterZ is now available on PS4, Xbox One, and PC. GameSpot critic Peter
Brown awarded the title a 9/10 in our Dragon Ball FighterZ review and said,
"Even if you think Dragon Ball is old hat, and even if you're intimidated
by fighting games, there's a good chance you'll be drawn into the explosive
action and personalities that expertly evoke the anime's infectious
spirit."
Everything
you need to know about Valve's Artifact: "The whole point is to steer away
from pay-to-win"
We go hands on with Artifact and hear from Gabe
and Garfield about trading on Steam, randomness, and why it's not F2P.
Each deck contains 40 cards and includes
5 heroes (which is the same as a Dota 2 team). There will be 280+ cards in
the base game. There are 44 heroes. You can include three copies of
each card in your deck.
Your cards and heroes are selected from
four possible colours: Red, Green, Black, and Blue. As per Magic, each
colour has its own personality which themes what its cards do
accordingly.
At the beginning of the game your first
three heroes will be deployed evenly into the three lanes (which are
essentially game boards), along with some randomly spawned melee creeps.
After each round, two more creeps will spawn in random lanes on each
players' side.
Each lane contains a tower which has 40
health which you must protect. Lose two towers and the game is over. Once
a tower is destroyed, it's replaced by the Ancient, which has 80 health.
Destroy an Ancient and you also win the game.
Heroes that are killed aren't gone for
good, they just have to sit out an entire round, after which you can
choose which lane to redeploy them in. (An exception here is a green hero
who has a 'rapid deployment' ability and can be sent back into the fray in
the next round.)
Each lane also has its own Mana pool,
which begins at 3 and increases by 1 with each turn—though you can also
use Ramp cards to accelerate your Mana pool. Hey, it's a Richard Garfield
game.
In order to play a card, you must have a
hero of the corresponding colour placed in the lane where you're spending
the mana. However, Mana spent in one lane can be used to
cast certain cards in other lanes.
Final
Fantasy XV has been cracked two days before its even released!
It's a bit of af a mess, so remember the PC
demo of Final Fantasy XV from last week? As it seems, it was an unprotected
release. A Chinese crack group called "3DM" simply used the .exe from
the demo, applied it as it did not have Denuvo anti-tamper tech in it just yet.
Now, things get worse, the big problem,
Origin. Unlike Steam, Origin made available for pre-load an unencrypted version
of the whole game. 3DM simply download that unencrypted version and cracked the
game using the demo executable file. Dsogaming reports that early reports state
the first three Chapters work fine (and some players have been able to reach
even the ninth Chapter without any issues). The size in total for the game is
around 150GB with the HD 4K Resolution Textures, suggesting that this is the
real deal. That is a bad day for Square Enix.
Before you guys start commenting, we do not
allow links or torrents or whatnot anything illegal, such links and you
yourself will be banned. Final Fantasy XV releases on the PC tomorrow, March 6th,
considering the team even brought you a full level demo prior to launch there
is even more reason to purchase the game, as always.
The
notoriously difficult game will get very, very, incrementally slightly easier.
An upcoming
Bloodborne community event is aiming to repopulate its online space just in
time for the game's inclusion as a PlayStation Plus freebie. The "Return
to Yharnam" event is being organized by players to revisit and cause a
spike in Bloodborne online activity, in part to make it a more welcoming place
for new players.
The
Bloodborne subreddit plans to launch the event starting on March 10 and running
through roughly March 24. The plan calls for dedicated veterans to create a new
character, engage heavily in co-op missions, and defeat players in PvP to
create new Bell Maidens in less populated areas.
Online play
in Bloodborne, as in Demon's Souls and Dark Souls, allows players to lend each
other a hand. But given that Bloodborne is an older game now, it isn't
experiencing quite as much activity as it used to, so the surge of new players
coming from PlayStation Plus likely won't have as many vets around as they
would during the game's heyday. The Return to Yharnam event aims to address
that by focusing the community's attention around specific goals.
"These
'Return to…' events seek to reinvigorate the online experience by trying to
corral all the fans back to the game at the same time," organizer
illusorywall told Kotaku. "There are plenty of fans who aren’t playing
these games perpetually, but love to revisit them maybe a couple of times a
year. By organizing an event, we hope it catches the attention of these fans,
and that they can experience something that could be more special than doing it
at another random time on their own."
Bloodborne
will be available tomorrow to PlayStation Plus subscribers. It's one of the
March offerings along with Ratchet & Clank for PS4, Mighty No. 9 and Legend
of Kay for PS3, and Claire: Extended Cut and Bombing Busters for Vita.
It's also giving away free copies of Far
Cry 5 with select RGB product purchases.
Corsair RGB Lighting
Have you grown bored with your RGB
lighting? Corsair is looking to spice things up by releasing new software that
will allow you to sync RGB lighting on certain products with Far Cry 5 on PC.
The software is set to release on
March 27, the same day Far Cry 5 arrives. It's a brand new utility from
Corsair, and initially it will work with the company's RGB keyboards, mice,
headsets, fans, and case lighting. Later versions will add more of Corsair's
RGB products to the mix, though the company did not get into specifics. Perhaps
that's a hint that Corsair plans to release RGB power supplies and storage
products at some point.
In any event, lighting will
dynamically adjust to various in-game interactions in Far Cry 5. Corsair says
there are more than 35 events in the game that will trigger lighting changes
and effects.
"Whether you’re exploring, being
spotted by enemies, fighting for your life, fishing, or just watching the world
go by, your entire Corsair setup will reflect the actions in-game,"
Corsair says.
In addition, Corsair plans to gift copies
of Far Cry 5 with purchases of select RGB products of more than $150 from its
webstore. The promotion kicks off March 23 and runs until April 30.
Corsair is not the only one pushing
copies of Far Cry 5 with select purchases. In case you missed it, AMD announced
earlier this week that certain prebuilt PCs with a Radeon RX Vega 56/64 or
Radeon RX 580 inside will come with a coupon code to redeem the game for your
Uplay library.
Nowadays, the video game marketplace is filled with all
sorts of remasters and remakes that aim to bring retro experiences to modern
audiences with various improvements, like significant graphical upgrades. But
what if we go the opposite route, and recreate modern games with technology
from decades ago? That’s the question asked by YouTube channel 98DEMAKE, which
dedicates itself to “demaking” video games with graphics that call back to the
era of the PS1 and the Nintendo 64.
The latest game to receive a demake by 98DEMAKE is none
other than the Silent Hills playable teaser P.T. The P.T. demake, which is
actually playable by clicking here, lets players explore a terrifying corridor
filled with the same creepy radio recordings and ghastly images as one comes
across in the actual game.
Check out what the Silent Hills playable teaser P.T. would
look like with 1998 graphics right here:
If the 1998 demake of P.T. doesn’t fill the Silent
Hills-shaped void in one’s life, there are some other projects inspired by the
cancelled game that just may do the trick. For example, one of the biggest
Silent Hills spiritual successors on the horizon is Allison Road, a game that
has had a somewhat tumultuous development cycle of its own.
While Allison Road has been in development for years, the
game was actually cancelled not long after a Kickstarter campaign failed to
generate much interest. However, project lead Chris Kesler then took it upon
himself to finish development of the game with his new studio Far From Home.
It’s true that there haven’t been many updates or announcements on the game in
the last couple of years, but last we knew, Allison Road was still in active
development.
With projects like Allison Road and the demake, it’s clear
that many saw a lot of potential in the P.T. concept that Hideo Kojima
introduced to the world. It’s a shame that Silent Hills was cancelled and his
vision was never fully realized, but hopefully these projects can satisfy fans
in the meantime.
Silent Hills was in development for PS4 before it was
cancelled.
The Viking RPG promises "brutal combat in a
world steeped in Norse mythology."
Rune Ragnarok pre alpha trailer
In 2000, Human Head Studios released Rune, an action
adventure built in the Unreal Engine and featuring a hack-and-slashing Viking
named Ragnar. Since then, the studio has developed a number of games including
2006's Prey and has contributed to others like Bioshock Infinite and Batman:
Arkham Origins. Today it's announcing a return to its roots. A sequel to Rune
is in the works, an open world RPG called Rune: Ragnarok. There's a teaser
trailer above.
Ragnarok is "set in a dangerous Norse universe
during the end of days" and places players "in the middle of an epic
battle where gods, beasts, and the last remaining humans struggle to
survive" according to Human Head Studios' press release.
"After seventeen years, we are thrilled to
finally announce a new Rune game," says project director Chris Rhinehart.
"In the spirit of the original, Rune: Ragnarok has intense and brutal
combat in a world steeped in Norse mythology. We can’t wait to show you what
we’ve created."
We're hoping to see some gameplay footage or
screenshots soon, but in the meantime you can lurk on Rune: Ragnarok's official
site.
Every cloud has a silver lining, and let’s be
honest; isometric ARPG/shooter Bombshell was a pretty big (possibly
mushroom-shaped) cloud. Originally planned as a Duke Nukem reboot, legal
scuffles forced the game to re-brand, and it all turned out a bit pants anyway,
leading developers Interceptor Entertainment to fold not long after.
The silver lining may be just what old-school
shooter fans have been clamouring for, though. The Build-engine retro FPS now
known as Ion Maiden was originally planned to be a promotional tie-in with
Bombshell (and still shares a protagonist). It fell off the radar after
Bombshell turned out a dud, but it seems that side-studio Voidpoint never
stopped believing. Without warning, and under the (recently purchased) 3D
Realms banner, Ion Maiden has launched direct to early access.
To everyone’s surprise, it may actually be really
good.
While Voidpoint/3D Realms have been rather remiss
and forgotten to send me (our resident retro FPS nerd, after Alice, of course)
a preview build, I’ve heard quite a lot positive about Ion Maiden on the
grapevine from a folks that wouldn’t be satisfied with anything short of true
old-school authenticity. After watching a chunk of it being streamed live. I
reckon this may well be something special.
The quality of the game isn’t a massive surprise
once you dig into who Voidpoint are. The team mostly consists of long-time Duke
Nukem 3D mappers and modders, as well as some of the development crew from
EDuke32, a popular source-port that brings hardware rendering, improved
controls and a lot of bug-fixes to the occasionally wonky old Build engine. Ion
Maiden runs on a variant of this engine, effectively making it a real DOS game
running under emulation, of a sort.
One of the biggest departures from Duke Nukem 3D is
the removal of hitscan weaponry. Bullets from enemies are fast-moving and
avoidable projectiles, rather than just instantly deducting precious digits
from your health pool. This isn’t the first neo-retro FPS to do this either –
it’s a feature that’s found its way into some major Doom and Quake mods such as
Brutal Doom & Arcane Dimensions.
Perhaps taking a note from Blood’s book, thrown
explosives are used a lot more than in Duke 3D as well, appearing in the form
of the Bowling Bombs. Thrown like grenades, once these projectiles land on the
ground they roll for a distance, homing in slightly on any enemies in their
path, meaning that trick-shots around corners are not just possible but highly
encouraged. As with the best Duke 3D derivatives, there’s a lot of
environmental interaction and a lot of breakable objects, made all the more
clear when you start playing around with things that go boom.
One other divergence from Duke Nukem standards is
the absence of crude sexist humor. Everything I’ve seen so far seems relatively
innocuous, with protagonist Shelly “Bombshell” Harrison frequently cracking
wise, but not particularly at the expense of anyone beyond the expendable
cyborg goons that you’re chewing through. In the official art, she’s even
wearing practical-looking gear, including a chunky, flat breastplate that
actually looks like real armor that might stop bullets. A significant
improvement over her wonky design in Bombshell itself.
The current version of the game in early access is
technically not a shareware-type release, but rather a standalone handful of
levels designed for preview purposes, capped off with a boss fight. A glorified
demo, then. While they will be updating the early access build with some new
features and content over time, it won’t grow that much until the full game is
released in an estimated six months. The final product will include full
mapping and modding tools, and Steam Workshop support from day one, or so
Voidpoint promise, and the price won’t be going up after release.
Ion Maiden is out on Steam Early Access now for
£14/$18, and the final game is planned to release DRM-free via GOG as well.