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Thursday, March 15, 2018

Dragonball FighterZ Broly Reveal Trailer for PS4/Xbox one " Shows Off First DLC Character, Broly"


Dragonball FighterZ Broly







Bandai Namco has shared a new trailer for Broly, one of the two DLC characters announced thus far for Dragon Ball FighterZ. This marks our first look at the legendary Super Saiyan in action following a very brief teaser video last month, and he looks to be an exciting addition to the anime fighting game.

Just as in the anime, Broly is one of the most physically imposing characters in Dragon Ball FighterZ, towering over everyone else on the roster. Despite his overwhelming size, however, Broly is also quite light on his feet, and his long reach makes him a challenging foe to deal with. In the video above, you can see him use his incredible power to dominate his rival, Goku.

Broly is one of the eight DLC characters planned for Dragon Ball FighterZ. He was first announced last month in an issue of V-Jump magazine alongside Bardock, the father of Goku. Following their reveal, some brief details and screenshots for each character emerged on the Japanese Dragon Ball FighterZ website. The website confirmed that Broly can unleash his signature attack, "Eraser Cannon," while Bardock can use a move called "Riot Javelin."

Bandai Namco has yet to announce when Broly and Bardock will be available to download or how much either character will cost, but players who've purchased the Dragon Ball FighterZ Fighter Pass will receive them at no additional charge on release. The Fighter Pass runs for $35 and also includes access to all six other as-yet-unrevealed DLC characters when they launch.

Dragon Ball FighterZ is now available on PS4, Xbox One, and PC. GameSpot critic Peter Brown awarded the title a 9/10 in our Dragon Ball FighterZ review and said, "Even if you think Dragon Ball is old hat, and even if you're intimidated by fighting games, there's a good chance you'll be drawn into the explosive action and personalities that expertly evoke the anime's infectious spirit."

Friday, March 9, 2018

Everything you need to know about Valve's Artifact: "The whole point is to steer away from pay-to-win"


Everything you need to know about Valve's Artifact: "The whole point is to steer away from pay-to-win"






We go hands on with Artifact and hear from Gabe and Garfield about trading on Steam, randomness, and why it's not F2P.




  • Each deck contains 40 cards and includes 5 heroes (which is the same as a Dota 2 team). There will be 280+ cards in the base game. There are 44 heroes. You can include three copies of each card in your deck.
  • Your cards and heroes are selected from four possible colours: Red, Green, Black, and Blue. As per Magic, each colour has its own personality which themes what its cards do accordingly. 
  • At the beginning of the game your first three heroes will be deployed evenly into the three lanes (which are essentially game boards), along with some randomly spawned melee creeps. After each round, two more creeps will spawn in random lanes on each players' side.
  • Each lane contains a tower which has 40 health which you must protect. Lose two towers and the game is over. Once a tower is destroyed, it's replaced by the Ancient, which has 80 health. Destroy an Ancient and you also win the game.
  • Heroes that are killed aren't gone for good, they just have to sit out an entire round, after which you can choose which lane to redeploy them in. (An exception here is a green hero who has a 'rapid deployment' ability and can be sent back into the fray in the next round.)
  • Each lane also has its own Mana pool, which begins at 3 and increases by 1 with each turn—though you can also use Ramp cards to accelerate your Mana pool. Hey, it's a Richard Garfield game.
  • In order to play a card, you must have a hero of the corresponding colour placed in the lane where you're spending the mana. However, Mana spent in one lane can be used to cast certain cards in other lanes.

Source: https://www.pcgamer.com/artifact-guide/

Thursday, March 8, 2018

Final Fantasy XV has been cracked two days before its even released!

Final Fantasy XV has been cracked two days before its even released!



It's a bit of af a mess, so remember the PC demo of Final Fantasy XV from last week? As it seems, it was an unprotected release. A Chinese crack group called "3DM" simply used the .exe from the demo, applied it as it did not have Denuvo anti-tamper tech in it just yet.

Now, things get worse, the big problem, Origin. Unlike Steam, Origin made available for pre-load an unencrypted version of the whole game. 3DM simply download that unencrypted version and cracked the game using the demo executable file. Dsogaming reports that early reports state the first three Chapters work fine (and some players have been able to reach even the ninth Chapter without any issues). The size in total for the game is around 150GB with the HD 4K Resolution Textures, suggesting that this is the real deal. That is a bad day for Square Enix.

Before you guys start commenting, we do not allow links or torrents or whatnot anything illegal, such links and you yourself will be banned. Final Fantasy XV releases on the PC tomorrow, March 6th, considering the team even brought you a full level demo prior to launch there is even more reason to purchase the game, as always.


Tuesday, March 6, 2018

"The PS4's Bloodborne Community Rallying For PlayStation Plus Release"


The notoriously difficult game will get very, very, incrementally slightly easier.







An upcoming Bloodborne community event is aiming to repopulate its online space just in time for the game's inclusion as a PlayStation Plus freebie. The "Return to Yharnam" event is being organized by players to revisit and cause a spike in Bloodborne online activity, in part to make it a more welcoming place for new players.

The Bloodborne subreddit plans to launch the event starting on March 10 and running through roughly March 24. The plan calls for dedicated veterans to create a new character, engage heavily in co-op missions, and defeat players in PvP to create new Bell Maidens in less populated areas.

Online play in Bloodborne, as in Demon's Souls and Dark Souls, allows players to lend each other a hand. But given that Bloodborne is an older game now, it isn't experiencing quite as much activity as it used to, so the surge of new players coming from PlayStation Plus likely won't have as many vets around as they would during the game's heyday. The Return to Yharnam event aims to address that by focusing the community's attention around specific goals.

"These 'Return to…' events seek to reinvigorate the online experience by trying to corral all the fans back to the game at the same time," organizer illusorywall told Kotaku. "There are plenty of fans who aren’t playing these games perpetually, but love to revisit them maybe a couple of times a year. By organizing an event, we hope it catches the attention of these fans, and that they can experience something that could be more special than doing it at another random time on their own."

Bloodborne will be available tomorrow to PlayStation Plus subscribers. It's one of the March offerings along with Ratchet & Clank for PS4, Mighty No. 9 and Legend of Kay for PS3, and Claire: Extended Cut and Bombing Busters for Vita.

Saturday, March 3, 2018

Corsair likes to sync your RGB lighting with Far Cry 5


It's also giving away free copies of Far Cry 5 with select RGB product purchases.


Corsair RGB Lighting


Have you grown bored with your RGB lighting? Corsair is looking to spice things up by releasing new software that will allow you to sync RGB lighting on certain products with Far Cry 5 on PC.



The software is set to release on March 27, the same day Far Cry 5 arrives. It's a brand new utility from Corsair, and initially it will work with the company's RGB keyboards, mice, headsets, fans, and case lighting. Later versions will add more of Corsair's RGB products to the mix, though the company did not get into specifics. Perhaps that's a hint that Corsair plans to release RGB power supplies and storage products at some point.

In any event, lighting will dynamically adjust to various in-game interactions in Far Cry 5. Corsair says there are more than 35 events in the game that will trigger lighting changes and effects.

"Whether you’re exploring, being spotted by enemies, fighting for your life, fishing, or just watching the world go by, your entire Corsair setup will reflect the actions in-game," Corsair says.

In addition, Corsair plans to gift copies of Far Cry 5 with purchases of select RGB products of more than $150 from its webstore. The promotion kicks off March 23 and runs until April 30.

Corsair is not the only one pushing copies of Far Cry 5 with select purchases. In case you missed it, AMD announced earlier this week that certain prebuilt PCs with a Radeon RX Vega 56/64 or Radeon RX 580 inside will come with a coupon code to redeem the game for your Uplay library.

"Silent Hills" (P.T. Demake Shows Teaser as 1998 Game)


Nowadays, the video game marketplace is filled with all sorts of remasters and remakes that aim to bring retro experiences to modern audiences with various improvements, like significant graphical upgrades. But what if we go the opposite route, and recreate modern games with technology from decades ago? That’s the question asked by YouTube channel 98DEMAKE, which dedicates itself to “demaking” video games with graphics that call back to the era of the PS1 and the Nintendo 64.

The latest game to receive a demake by 98DEMAKE is none other than the Silent Hills playable teaser P.T. The P.T. demake, which is actually playable by clicking here, lets players explore a terrifying corridor filled with the same creepy radio recordings and ghastly images as one comes across in the actual game.

Check out what the Silent Hills playable teaser P.T. would look like with 1998 graphics right here:





If the 1998 demake of P.T. doesn’t fill the Silent Hills-shaped void in one’s life, there are some other projects inspired by the cancelled game that just may do the trick. For example, one of the biggest Silent Hills spiritual successors on the horizon is Allison Road, a game that has had a somewhat tumultuous development cycle of its own.

While Allison Road has been in development for years, the game was actually cancelled not long after a Kickstarter campaign failed to generate much interest. However, project lead Chris Kesler then took it upon himself to finish development of the game with his new studio Far From Home. It’s true that there haven’t been many updates or announcements on the game in the last couple of years, but last we knew, Allison Road was still in active development.


With projects like Allison Road and the demake, it’s clear that many saw a lot of potential in the P.T. concept that Hideo Kojima introduced to the world. It’s a shame that Silent Hills was cancelled and his vision was never fully realized, but hopefully these projects can satisfy fans in the meantime.

Silent Hills was in development for PS4 before it was cancelled.



Friday, March 2, 2018

"Rune Ragnarok" new Combat trailer ~ My Kind of Rig

"Rune Ragnarok" new Combat trailer ~ My Kind of Rig: "Rune Ragnarok" new Combat trailer ~ My Kind of Rig -
http://mykindofrig.blogspot.com/2018/03/rune-ragnarok-new-combat-trailer.html

"Rune Ragnarok" new Combat trailer


The Viking RPG promises "brutal combat in a world steeped in Norse mythology."


Rune Ragnarok
Rune Ragnarok pre alpha trailer


In 2000, Human Head Studios released Rune, an action adventure built in the Unreal Engine and featuring a hack-and-slashing Viking named Ragnar. Since then, the studio has developed a number of games including 2006's Prey and has contributed to others like Bioshock Infinite and Batman: Arkham Origins. Today it's announcing a return to its roots. A sequel to Rune is in the works, an open world RPG called Rune: Ragnarok. There's a teaser trailer above.

Ragnarok is "set in a dangerous Norse universe during the end of days" and places players "in the middle of an epic battle where gods, beasts, and the last remaining humans struggle to survive" according to Human Head Studios' press release.

"After seventeen years, we are thrilled to finally announce a new Rune game," says project director Chris Rhinehart. "In the spirit of the original, Rune: Ragnarok has intense and brutal combat in a world steeped in Norse mythology. We can’t wait to show you what we’ve created."

We're hoping to see some gameplay footage or screenshots soon, but in the meantime you can lurk on Rune: Ragnarok's official site.



Source: https://www.runeragnarok.com

Thursday, March 1, 2018

Ion Maiden may just be the second coming of Duke 3D




Every cloud has a silver lining, and let’s be honest; isometric ARPG/shooter Bombshell was a pretty big (possibly mushroom-shaped) cloud. Originally planned as a Duke Nukem reboot, legal scuffles forced the game to re-brand, and it all turned out a bit pants anyway, leading developers Interceptor Entertainment to fold not long after.

The silver lining may be just what old-school shooter fans have been clamouring for, though. The Build-engine retro FPS now known as Ion Maiden was originally planned to be a promotional tie-in with Bombshell (and still shares a protagonist). It fell off the radar after Bombshell turned out a dud, but it seems that side-studio Voidpoint never stopped believing. Without warning, and under the (recently purchased) 3D Realms banner, Ion Maiden has launched direct to early access.

To everyone’s surprise, it may actually be really good.

While Voidpoint/3D Realms have been rather remiss and forgotten to send me (our resident retro FPS nerd, after Alice, of course) a preview build, I’ve heard quite a lot positive about Ion Maiden on the grapevine from a folks that wouldn’t be satisfied with anything short of true old-school authenticity. After watching a chunk of it being streamed live. I reckon this may well be something special.

The quality of the game isn’t a massive surprise once you dig into who Voidpoint are. The team mostly consists of long-time Duke Nukem 3D mappers and modders, as well as some of the development crew from EDuke32, a popular source-port that brings hardware rendering, improved controls and a lot of bug-fixes to the occasionally wonky old Build engine. Ion Maiden runs on a variant of this engine, effectively making it a real DOS game running under emulation, of a sort.

One of the biggest departures from Duke Nukem 3D is the removal of hitscan weaponry. Bullets from enemies are fast-moving and avoidable projectiles, rather than just instantly deducting precious digits from your health pool. This isn’t the first neo-retro FPS to do this either – it’s a feature that’s found its way into some major Doom and Quake mods such as Brutal Doom & Arcane Dimensions.


Perhaps taking a note from Blood’s book, thrown explosives are used a lot more than in Duke 3D as well, appearing in the form of the Bowling Bombs. Thrown like grenades, once these projectiles land on the ground they roll for a distance, homing in slightly on any enemies in their path, meaning that trick-shots around corners are not just possible but highly encouraged. As with the best Duke 3D derivatives, there’s a lot of environmental interaction and a lot of breakable objects, made all the more clear when you start playing around with things that go boom.





One other divergence from Duke Nukem standards is the absence of crude sexist humor. Everything I’ve seen so far seems relatively innocuous, with protagonist Shelly “Bombshell” Harrison frequently cracking wise, but not particularly at the expense of anyone beyond the expendable cyborg goons that you’re chewing through. In the official art, she’s even wearing practical-looking gear, including a chunky, flat breastplate that actually looks like real armor that might stop bullets. A significant improvement over her wonky design in Bombshell itself.

The current version of the game in early access is technically not a shareware-type release, but rather a standalone handful of levels designed for preview purposes, capped off with a boss fight. A glorified demo, then. While they will be updating the early access build with some new features and content over time, it won’t grow that much until the full game is released in an estimated six months. The final product will include full mapping and modding tools, and Steam Workshop support from day one, or so Voidpoint promise, and the price won’t be going up after release.

Ion Maiden is out on Steam Early Access now for £14/$18, and the final game is planned to release DRM-free via GOG as well.







Unleashing the Future with RTX 4090

The Future of Gaming with RTX 4090 The gaming world is in constant evolution, and with the release of NVIDIA's RTX 4090, the future of g...